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Gaming – Page 3 – Janeil Harricharan

Gaming

For a few of the people that I’m doing interviews with, a good chunk of them had developed games for a “100 Great Kids Games” CD that I had the pleasure of using back in 2001. Some I had to do a lot of digging (some were non-existent after all this time,) but one of the folks I was able to get ahold of was Parley S. Neeley, the guy behind a interesting little game called “Lunar BBall.” It turns out he made a small host of other games as well, his programming pursuits an early hobby.

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Hello peeps,

Just a quick announcement to let you know that Dawnstar got submitted to Steam Greenlight. I’m approximately about a month to six weeks away from completion of the final product, having just finished coding up to the first “big” mission. There’s approximately four of those left, the ending, the outro, and then a splice that would lead to a next episode.

So please do show your support by voting for Dawnstar to be released on Steam. Despite whatever happens over there, I will be releasing the game on my website and other channels that will allow the game to be distributed on. The link is here:

Steam Greenlight Page for Dawnstar

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I ran across this indie developer after I had picked up his game off of Steam during a sale weekend. The title was called “Midnight”, and I was very attached to the music. It really accompanied the game quite nicely, even the sudden “plunk” of keys when you die.

Artwork courtesy Christina Weinman

Neverthless, William (or PetiteGames) was not too hard to track down to bug him with questions about his games:

 

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One of my most favorite games while growing up was a small shareware game that went by the name of Comet Busters. Having discovered it from my cousin approximately in 2001 off a shareware game CD, I was glued to this game for years until I had gotten ahold of my first AAA game, Halo. This game remained a favorite due to to the multiplayer capability, simplicity and how addictive it was.

LEDft

Fortunately, Steven Hugg was still around and still does development work. He agreed to tell me about his ventures and let me share them.

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Next on my list? A guy who made a very addictive puzzle game that was one of the first PC games for me to play; Bulldozer. I actually had to grab an old computer out of storage and fire up the “24 Games Collection” to find out its original creator, a company by the name of “The Code Zone”.

After finding out that they’re very much alive, I was able to get in contact with them and with John Hattan. Turns out, he was the guy who made the whole “24 Games” collection, including Bulldozer. And interesting enough, this was one of the more interesting interviews I’ve done so far.

IMG_20151204_174817 (1)

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