As the blog slowly gets back on track, I unveil a short-term project for this early part of summer to entertain you! I know a portion of my readers are gamers of some sort, and in a special project digging into my past, I’m releasing a set of interviews I did with a few game developers and artists from the 90’s and 2000’s.
Many of these guys are people who made the games I loved when I grew up. Some are obscure “shareware” games, some are other semi-popular titles you may recognize. A few are some modern developers that have forayed into the modern world making games. As I have moved on and seen little or no information about the people behind them, I made an effort myself to delve into the history of the people and the games they made.
You can consider it a partial historical preservation project, genuinely interested in the people who made these games. I uncover how game design was back in the day, what the average developer faced and the stories behind how these actual games were created and worked on.
My list of guests include:
- John Hattan – The Code Zone (24 Games Pack)
- Adam Pedersen – Jetpack
- Chuck Sommerville – Chuck’s Challenge, Chip’s Challenge
- Parley S. Neely – Lunar BBall, historical puzzle games
- Petite Games (William) – Midnight, Destronauts, Wii Game Developer
- Walk Bilofsky – Original founder of The Software Toolworks
- Scott A. Murray – Missile Master developer
- Shane Watson – Artist, Fantasy Flight games, Space Empires
- Steven Hugg – Comet Busters
- Petter Henrikson – ClusterTruck developer
- Louis Carrozzi – Far Gate developer
- Dan Froelich – Solar Winds & Jungle Jill musician
(List is subject to change based on availability)
Posts are uploaded every Saturday evening. I have most of these interviews done already, so its just a matter of scheduling.
So grab your coffee, a Windows 95 box and be prepared to head back down memory lane to a time when the Internet barely existed and mail-order games were the thing.