2016

Hello readers!

Despite my ongoing situation of getting full-time employment in the IT/graphic design/game development field, I still plod away at my projects at some pace or the other. Some faster than others, some frequently hitting the back burner for weeks at a time.

This is one of those projects that went a bit slower, but thankfully was short so it wouldn’t take more than 6 months to complete. >.>;;

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In the geek/nerd/anime community, there’s a pun that goes around that “if you’re a virgin when you hit 30, you’ll become a wizard.” I fall into that category. However one night I was chatting with an ex-coworker, she mentioned that I was also a “tech wizard” in addition to that. I figured I’d embrace it it was going to happen regardless, and this happened. Now if my monitors would only stand up like that.

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Hello peeps,

Just a quick announcement to let you know that Dawnstar got submitted to Steam Greenlight. I’m approximately about a month to six weeks away from completion of the final product, having just finished coding up to the first “big” mission. There’s approximately four of those left, the ending, the outro, and then a splice that would lead to a next episode.

So please do show your support by voting for Dawnstar to be released on Steam. Despite whatever happens over there, I will be releasing the game on my website and other channels that will allow the game to be distributed on. The link is here:

Steam Greenlight Page for Dawnstar

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Hi guys,

As the blog slowly gets back on track, I unveil a short-term project for this early part of summer to entertain you! I know a portion of my readers are gamers of some sort, and in a special project digging into my past, I’m releasing a set of interviews I did with a few game developers and artists from the 90’s and 2000’s.

Many of these guys are people who made the games I loved when I grew up. Some are obscure “shareware” games, some are other semi-popular titles you may recognize. A few are some modern developers that have forayed into the modern world making games. As I have moved on and seen little or no information about the people behind them, I made an effort myself to delve into the history of the people and the games they made.

You can consider it a partial historical preservation project, genuinely interested in the people who made these games. I uncover how game design was back in the day, what the average developer faced and the stories behind how these actual games were created and worked on.

My list of guests include:

  • John Hattan – The Code Zone (24 Games Pack)
  • Adam Pedersen – Jetpack
  • Chuck Sommerville – Chuck’s Challenge, Chip’s Challenge
  • Parley S. Neely – Lunar BBall, historical puzzle games
  • Petite Games (William) – Midnight, Destronauts, Wii Game Developer
  • Walk Bilofsky – Original founder of The Software Toolworks
  • Scott A. Murray – Missile Master developer
  • Shane Watson – Artist, Fantasy Flight games, Space Empires
  • Steven Hugg – Comet Busters
  • Petter Henrikson – ClusterTruck developer
  • Louis Carrozzi – Far Gate developer
  • Dan Froelich – Solar Winds & Jungle Jill musician

(List is subject to change based on availability)

Posts are uploaded every Saturday evening. I have most of these interviews done already, so its just a matter of scheduling.
So grab your coffee, a Windows 95 box and be prepared to head back down memory lane to a time when the Internet barely existed and mail-order games were the thing.

 

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Okay, guys. First week of April is here, and I think I’m finally back on schedule. Last weekend’s blog serial will be posted on Monday and the second episode this upcoming Friday at its appointed time. I’m amassing content once again so this should flow smoothly.

In case you hadn’t picked it up, I’ll post the official schedule that I’m working with so you know what to count on:

  • Reviews = Mondays, 12PM: I do a report on a book, game, item or such and give you an opinion on it.
    Storytime = Thursdays, 6 PM: I reach into my life experience and share a story of some sort with you.
    Blog Serial = Fridays, 12PM: I pen a fictional story about Heather, a troubled, clingy and anxious girl who has a tendency to tangle with the paranormal. Set in the same universe as “Endless Sky” and after the main story.
    Tutorials = TBA: I’ve been asked, told and been piling up some tutorials for various things in the last year. These are too hectic to post every week, so they will be posted once monthly. Have not decided on a date, but as soon as I finish one for posting I’ll let you know (and update this entry)
    Other Topics = As Needed: There are smaller various topics I’ll post from time to time. Smaller fiction pieces, announcements, life happenings and so on. These are random and sporadic, not set to a firm schedule.

In other happenings, I’ll be looking into changing the template for my site at some point. I’ve had some users complain that the text is not enlargeable on an iPad and makes it hard to read, especially my blog serial. I’ll definitely be looking to resolve this so I don’t lose my reader base. I do listen to your suggestions!

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