Now this was an interesting way to making things come about. A real world angle? Manipulating both sides of the world?
This first part did not help with my fear of heights. But the second part? Nice cozy spot. I loved the room and ending. I wished there was more stuff to explore in the room, and the concept of him inventing a thing to “jump” someplace isn’t too far off from my writings.
There was supposedly a deeper story planned according to the art book, but the devs realized that it was hampering the gameplay and development. They settled on this mix that would give something abstract, but wouldn’t be in the way for someone just playing.
I know I missed a few secrets, but I got a 100% completion rate in Steam. So I think these were cosmetics rather than missed Easter eggs.
For respect of the people that got mixed up in this game, I’ve included the credits.
We’ll see what the next game holds.