Notice: Function _load_textdomain_just_in_time was called incorrectly. Translation loading for the gd-system-plugin domain was triggered too early. This is usually an indicator for some code in the plugin or theme running too early. Translations should be loaded at the init action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.) in /var/www/wp-includes/functions.php on line 6114

Notice: Function _load_textdomain_just_in_time was called incorrectly. Translation loading for the purple-xmls-google-product-feed-for-woocommerce domain was triggered too early. This is usually an indicator for some code in the plugin or theme running too early. Translations should be loaded at the init action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.) in /var/www/wp-includes/functions.php on line 6114
vn – Janeil Harricharan

vn

I have not really been working on Dawnstar since fall, but when I do work on the dev portions, I tend to make large strides in bursts. This is no different.

 

After much feedback from some of the Steam Greenlighters, I was able to use Ren’py’s new tools to make a custom chat box. In this instance, I went with a retro-looking “computron” frame for the box. Gave the name it’s own spot on the top, and everything can flow freely on the bottom, while leaving room for the characters!

 

What do you guys think? Do you prefer this over the original black gradient? Let me know in the comments below.

Read more

As autumn starts filling the skies with shorter sunsets, the ground with yellowed grass and leaves from trees, I realize just how long I’ve been putting off posting. I had composed a few things as a backlog for continuing with my blog on a full-time basis, but have not due to a pressing family issue currently going on in my life. When it clears I’ll hopefully be back to my good old self.

Dawnstar has progressed greatly over the 15 months that I had hired an illustrator to help me with the art. This was the biggest burden on me for completing the game, and after all that time coming to a point that I have a complete set of art assets for the project. Hannah has been nothing short of helpful and a great person to work with.

Read more

I drummed this up last night, thanks to IveeSparrow (NoraSR13) for producing two Dawnstar sprites for me! I think this is generally what I’m thinking for with the layout of the game. Definitely have a very long way to go with the art, but I hope I improve as I go through ETSU. Hey, big goals, right?

Read more