So when Christina and I went to to play putt putt golf on my last day, we went to Pirate’s Cove Golf Course. The last time I played putt putt golf was in someplace in Newport in 2006; while that course wasn’t bad, the circumstances were a lot different and less enjoyable.
I had a ton of fun here, had someone I knew to some degree teaching me the game and got to play in mild weather. It was really great, and someplace I do recommend people visiting!
In 2001, I was slowly allowed to start buying PC games that I liked with my allowance. The first few titles were stuff available off the Big Lots store shelf, as they were often cheaper. Things like Bugdom and Disney’s Atlantis: Trial by Fire. However, one winter evening near Christmas a game caught my attention. It was a game by the name of Fargate, and it was 50% off in a bargain bin when I had walked in that day. I HAD to get it, considering it looked to be a more complicated game than the “standard” education games I’d play.
It was quite a trip. I had technical difficulties with the game for several years so I never played it past the 4th stage. When I went to college in 2010, I discovered my issues stemmed from the CD being scratched around the rim. I found a cheap replacement copy on eBay and proceeded to beat the game not too far after.
When I started to do my interview series, Fargate was one of the games I had an easier time finding people who worked on. In addition to finding such little background information on the game, I felt a proper notation in the interwebs was needed.
Having been part of Mobius PvE since July 2017, I had never really visited any of the Mobius systems or even their home base. I decided that needed to be changed. So during my travels near Imperial space I noticed Azrael wasn’t too far away, hopped over and stopped in. Didn’t get any T-shirt or anything, though.
Last year I got to interview William from PetiteGames about his projects. At the time a comic was supposed to accompany the interview (making light of the abrupt piano “death” sound in Midnight) but was lost due to a corrupt PSD. Due to some hardships in 2017 I never got around to drawing this myself, so I asked my friend Christina for help with this. She was glad to, and we got finally done at the beginning of the year.
Do enjoy, and keep an eye out for William’s stuff on the Nintendo Wii store!
Kate gets to go diving and underwater assembly work! I think we’re finally able to be on our way to leave, hopefully.
(It may be a bit before I get a next part, so don’t hold your breath. Some stuff’s changed with my setup and I can’t record like how I usually do.)
So good news, we find a drunk ship captain who’ll take us across the lake if we get his ship the Krystal up and running. Typical that we get left with the work ,but I suppose I should’ve expected it.
We finally made it to Baranour after nearly getting captured. We have an actual town to explore! This should be fun, right?
We continue marching on to see what lays ahead! Officers with a squid/kraken on their cap? A Youkol camp? Elements of Papers, Please? I smell something strange.
I checked out an interesting sidescrolling game by the name of Whispering Willows. It was indie and it was partial horror, all mixed with puzzle elements. I approve!