freelancer

In 2005, I was basking in the sudden influx of uninterrupted Internet access at Walters State Community College. DeviantArt was my 2nd go-to place, I was getting a lot more writing done and I could use the Internet without having to bother what my parents would say.

A lot of time would be spent here. Hours beyond than what I usually needed to be at school. All because I didn’t have a proper computer at home, and didn’t have free Internet access.

It was one afternoon in early fall of 2007, I had joined a forum and discovered by the name of Game Maker. The people of the forum had recommended it to me when I have voiced how I wanted to make a game. I figured that I would bomb at computer programming since I had failed Visual Basic a semester before. What harm would it be to fool around with it?

Turns out I was wrong.

Continue reading Storytime – My Game Development Background

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So in my hunt of people to interview and ask questions for the “Summer of Gaming” series, I broadened by horizons. Not only would I just focus on the guys that made my favorite games from the 90’s when I grew up, I’d also poke at some more recent fellows.

This search led me to S.C. Watson, an illustrator and artist for Space Empires V, a game I spent a whole lot of time on before getting a great new computer in 2007. His iconic “painted” portraits of the races always stuck with me, giving a greater “realism” to the game than the previous 3D models. He’s a self-taught artist, doing all sorts of traditional and digital work.

After some hunting I finally found Shane’s portfolio site and contacted him via e-mail. Explaining my intentions and project, he willingly agreed to contribute.

Continue reading Summer of Gaming Week 1: S.C. Watson, Illustrator

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