dawnstar

Hello peeps,

Just a quick announcement to let you know that Dawnstar got submitted to Steam Greenlight. I’m approximately about a month to six weeks away from completion of the final product, having just finished coding up to the first “big” mission. There’s approximately four of those left, the ending, the outro, and then a splice that would lead to a next episode.

So please do show your support by voting for Dawnstar to be released on Steam. Despite whatever happens over there, I will be releasing the game on my website and other channels that will allow the game to be distributed on. The link is here:

Steam Greenlight Page for Dawnstar

Continue reading Announcement: Dawnstar now on Steam Greenlight

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As autumn starts filling the skies with shorter sunsets, the ground with yellowed grass and leaves from trees, I realize just how long I’ve been putting off posting. I had composed a few things as a backlog for continuing with my blog on a full-time basis, but have not due to a pressing family issue currently going on in my life. When it clears I’ll hopefully be back to my good old self.

Dawnstar has progressed greatly over the 15 months that I had hired an illustrator to help me with the art. This was the biggest burden on me for completing the game, and after all that time coming to a point that I have a complete set of art assets for the project. Hannah has been nothing short of helpful and a great person to work with.

Continue reading Project Update: Dawnstar Chronicles

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This is a project I cooked up while in my first DIGM class of the year at ETSU. It was a storytelling sequence in which we had to add sound effects and other things like voice acting, and tell a story in 3 minutes roughly. This was my project. It was a freelancer and a couple of his friends who are hired to return a ship Navigator along with a combat droid to a docked starship. Got criticized that this was more movie like but I guess I can’t win them all. Got a good grade, so that counts.

 

EDIT 2018:

Little did I know this would be one of the cornerstones for developing Dawnstar as time went on. My characters would morph into more original versions and veer off into something that I would be pleased with. It’s interesting to look back and see how far it’s come from simple sketches and this storyboard concept, even.

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