dawnstar

Hello peeps,

Just a quick announcement to let you know that Dawnstar got submitted to Steam Greenlight. I’m approximately about a month to six weeks away from completion of the final product, having just finished coding up to the first “big” mission. There’s approximately four of those left, the ending, the outro, and then a splice that would lead to a next episode.

So please do show your support by voting for Dawnstar to be released on Steam. Despite whatever happens over there, I will be releasing the game on my website and other channels that will allow the game to be distributed on. The link is here:

Steam Greenlight Page for Dawnstar

Continue reading Announcement: Dawnstar now on Steam Greenlight

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As autumn starts filling the skies with shorter sunsets, the ground with yellowed grass and leaves from trees, I realize just how long I’ve been putting off posting. I had composed a few things as a backlog for continuing with my blog on a full-time basis, but have not due to a pressing family issue currently going on in my life. When it clears I’ll hopefully be back to my good old self.

Dawnstar has progressed greatly over the 15 months that I had hired an illustrator to help me with the art. This was the biggest burden on me for completing the game, and after all that time coming to a point that I have a complete set of art assets for the project. Hannah has been nothing short of helpful and a great person to work with.

Continue reading Project Update: Dawnstar Chronicles

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