Snapshot of the near-complete album art for the thumbnail. Figure courtesy Christina Weinman.

Hi everyone,

Finally wrapped up the production early this morning! You are now free to listen to the drama to your heart’s content. Go ahead and visit the project page below.

Likewise, if your heart so desires to tote this MP3 around with you for your phone when you’re bundled in for the evening, you may download a high-quality, 320kbps version of the drama by signing up to my mailing list! Not only will you receive the MP3, you’ll also get a special-edited eBook edition of my short horror novella, The Haunting of Rotherwood as well.

The Screaming Well: Audio Drama

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Snapshot of the near-complete album art for the thumbnail. Figure courtesy Christina Weinman.

Hello readers!

Despite my ongoing situation of getting full-time employment in the IT/graphic design/game development field, I still plod away at my projects at some pace or the other. Some faster than others, some frequently hitting the back burner for weeks at a time.

This is one of those projects that went a bit slower, but thankfully was short so it wouldn’t take more than 6 months to complete. >.>;;

Continue reading Announcement: The Screaming Well Audio Dramatization

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So this review is nothing too detailed, but is one of my longer review yet. I’ve been carrying this book around and trying to get the time to just sit down and make the review on this; this book has pretty much been everywhere wherever my bag has been during this entire summer.

Wishbone books are novelizations of an old TV show that used to be aired by the same name (you can find a few episodes on Youtube, I hear). In essence it was a Jack Russell terrier called Wishbone that had a personality, living with his owner Joe (a fourteen-year-old kid) and often got wrapped up in happenings with Joe’s two friends, Samantha (Sam) and David, who are of similar age range.

Most of the time some real-life thing would occur such as a mean principal, missing items or friend problems. While this happens, Wishbone would draw some parallel between a popular written work, such as Sherlock Holmes, Robin Hood or some other literary tale. Both stories would be told at the same time as Wishbone would insert himself as the main character of said literary work, adding an interesting dynamic to the already iconic tale.

Continue reading Review: The Adventures of Wishbone: Unleashed in Space

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Laptop's aging well. July 2015 playing Space Empires III at my old workplace.

As extremely odd as it sounds, I’ve only recently owned a second laptop. I’ve always owned the same one or done without. It was a monumental move for me to get a second laptop after the cooling fan went on my first machine, it also being the second new computer I had bought for myself. Ladies and gentlemen, this is the story of Novablade.

Circa 2010, I had just enrolled in ETSU and had just settled into my apartment near college. After being quite well-informed that my college courses were tech intensive, my family decided to get a laptop for me to do the work that I needed to do.

Continue reading Storytime: Novablade

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For a few of the people that I’m doing interviews with, a good chunk of them had developed games for a “100 Great Kids Games” CD that I had the pleasure of using back in 2001. Some I had to do a lot of digging (some were non-existent after all this time,) but one of the folks I was able to get ahold of was Parley S. Neeley, the guy behind a interesting little game called “Lunar BBall.” It turns out he made a small host of other games as well, his programming pursuits an early hobby.

Continue reading Summer of Gaming Week 5: Parley S. Neely, Game Developer

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Hello peeps,

Just a quick announcement to let you know that Dawnstar got submitted to Steam Greenlight. I’m approximately about a month to six weeks away from completion of the final product, having just finished coding up to the first “big” mission. There’s approximately four of those left, the ending, the outro, and then a splice that would lead to a next episode.

So please do show your support by voting for Dawnstar to be released on Steam. Despite whatever happens over there, I will be releasing the game on my website and other channels that will allow the game to be distributed on. The link is here:

Steam Greenlight Page for Dawnstar

Continue reading Announcement: Dawnstar now on Steam Greenlight

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I ran across this indie developer after I had picked up his game off of Steam during a sale weekend. The title was called “Midnight”, and I was very attached to the music. It really accompanied the game quite nicely, even the sudden “plunk” of keys when you die.

There was a small comic that was supposed to be here making fun of the “plunk”, but it got corrupted hours before posting, PSD and all. May re-draw in the future.

Neverthless, William (or PetiteGames) was not too hard to track down to bug him with questions about his games:

  Continue reading Summer of Gaming Week 4: William – PetiteGames – Indie Game Developer

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One of my most favorite games while growing up was a small shareware game that went by the name of Comet Busters. Having discovered it from my cousin approximately in 2001 off a shareware game CD, I was glued to this game for years until I had gotten ahold of my first AAA game, Halo. This game remained a favorite due to to the multiplayer capability, simplicity and how addictive it was.


Fortunately, Steven Hugg was still around and still does development work. He agreed to tell me about his ventures and let me share them.

Continue reading Summer of Gaming Week 3: Steven E. Hugg, Game Developer

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Next on my list? A guy who made a very addictive puzzle game that was one of the first PC games for me to play; Bulldozer. I actually had to grab an old computer out of storage and fire up the “24 Games Collection” to find out its original creator, a company by the name of “The Code Zone”.

After finding out that they’re very much alive, I was able to get in contact with them and with John Hattan. Turns out, he was the guy who made the whole “24 Games” collection, including Bulldozer. And interesting enough, this was one of the more interesting interviews I’ve done so far.

IMG_20151204_174817 (1)

Continue reading Summer of Gaming Week 2: John Hattan, Game Developer – The Code Zone

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So in my hunt of people to interview and ask questions for the “Summer of Gaming” series, I broadened by horizons. Not only would I just focus on the guys that made my favorite games from the 90’s when I grew up, I’d also poke at some more recent fellows.

This search led me to S.C. Watson, an illustrator and artist for Space Empires V, a game I spent a whole lot of time on before getting a great new computer in 2007. His iconic “painted” portraits of the races always stuck with me, giving a greater “realism” to the game than the previous 3D models. He’s a self-taught artist, doing all sorts of traditional and digital work.

After some hunting I finally found Shane’s portfolio site and contacted him via e-mail. Explaining my intentions and project, he willingly agreed to contribute.

Continue reading Summer of Gaming Week 1: S.C. Watson, Illustrator

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