Hi everyone,

Finally wrapped up the production early this morning! You are now free to listen to the drama to your heart’s content. Go ahead and visit the project page below.

Likewise, if your heart so desires to tote this MP3 around with you for your phone when you’re bundled in for the evening, you may download a high-quality, 320kbps version of the drama by signing up to my mailing list! Not only will you receive the MP3, you’ll also get a special-edited eBook edition of my short horror novella, The Haunting of Rotherwood as well.

The Screaming Well: Audio Drama

Read more

In 2001, I was slowly allowed to start buying PC games that I liked with my allowance. The first few titles were stuff available off the Big Lots store shelf, as they were often cheaper. Things like Bugdom and Disney’s Atlantis: Trial by Fire. However, one winter evening near Christmas a game caught my attention. It was a game by the name of Fargate, and it was 50% off in a bargain bin when I had walked in that day. I HAD to get it, considering it looked to be a more complicated game than the “standard” education games I’d play.

It was quite a trip. I had technical difficulties with the game for several years so I never played it past the 4th stage. When I went to college in 2010, I discovered my issues stemmed from the CD being scratched around the rim. I found a cheap replacement copy on eBay and proceeded to beat the game not too far after.

My original manual from 2001, along with the more recently acquired CD case from eBay. I possess the box but was not able to find it for publishing this interview.

When I started to do my interview series, Fargate was one of the games I had an easier time finding people who worked on. In addition to finding such little background information on the game, I felt a proper notation in the interwebs was needed.

Continue reading Summer of Gaming: Week 5 – Jeff House, Artist and 3D Modeler

Read more

About two years ago I was cleaning up stuff that was leftover from my parents’ remodeling of their house. This included several sorts of things such as pretty much anything in my closet, post-college knick-knacks and some stuff from my teenage years.

This in particular was a folder that’d be the equivalent of my iPad nowadays; a bunch of writing, picture scraps and half-finished drawings.

However when going through this I found an interesting image tucked between some other paper. It was a faded color image on copier paper of an oil painting, showing a scene from the Civil War. A girl was featured on the right standing on a fence, lifting her dress to show an American flag hidden beneath.

I obviously had stuck it in there years ago, probably over a decade at least. I have no idea why it  was in there, but I was guessing it was in there since about 2002-2003. Finding it in 2016, I had no idea what the painting was, who was in it or anything about the story at all.

Continue reading Article – The History of Lucy Hood

Read more

So I follow the infamous Reg, daughter of the mom who’d play numerous Bioware video games. This subsequently led to the creation of Bioware According to Mom, which has been a fantastic journey to many, including the mom getting some fame in Mass Effect 3 when the Citadel DLC came out.

 

Anyways, Reg’s birthday was today and I saw a post of “all I got for my birthday was a discount code to buy a mobile game.” I figured the Internet space could do better, hence I cooked this up!

 

References include Bioware mom quips including the “krogers” working at Krogers (her pronunciation of krogans), Garrus getting stuck with the name Beans, and lastly getting her hands on a babby kroger (that’s how she spelled it.)

 

Suffice to say Reg loved it. Glad to be of service. Swing by their blog or follow on Twitter for more shenanigans!

 

Bioware According to Mom

Reg’s Twitter

Read more

This was certainly a surprise. If you remember my last post here, I had done a piece for Moon Studio’s #OriValentine giveaway. Turns out I actually won a prize! They sent it out in the mail for me, which arrived a short bit ago.

 

Until I got these, I had no idea merchandising for this game was really a thing. Stuff’s pretty cool; snazzy pin, little napkin packet and a spiffy journal. Mom actually likes this journal a whole lot, and likes the character art on the front!

 

I also got my name listed on their site, which is also pretty amazing. A big thank you to you guys, I’m glad you liked my doodle of Ori going giddy over coffee.

Read more

I almost missed this one, but was browsing Twitter one night when I saw that Moon Studios were having a giveaway, in which they’d hand out some Ori-themed merchandise based on who submitted artwork. They’d pick some they like, then give those winners a prize. I never tried entering my art in contests like this (I always thought I was subpar and kind of still do), but I just decided to try something and get a piece out there.

 

This was the final result. I wasn’t too happy on the background but the overall piece was all right. I definitely liked the concept! So I entered it into the competition. We’ll see how it goes.

 

EDIT: Wow. I actually got selected and won a prize! This is just mind-blowing and completely floored me. I never expected to actually win something out of this. Thank you so much, Moon Studios. You guys are awesome!

 

You can check out my prize here. I also got listed on the developer’s site as a contest winner!

Read more

Well, its time I start doing this again.

A little over a week ago, I was approached by an author by the name of Sophia Ahn with a request; to give an honest review about their book in the style of my regular book review. While this is something I didn’t really start to consider till recently, I happily obliged. I did need to restart my content and this was definitely a welcome assignment to do something different!

So, with that said, let’s get started and take a look at Sophia’s book.

Continue reading Review: A Brand Strategist’s Note

Read more

Artwork courtesy Christina Weinman

Last year I got to interview William from PetiteGames about his projects. At the time a comic was supposed to accompany the interview (making light of the abrupt piano “death” sound in Midnight) but was lost due to a corrupt PSD. Due to some hardships in 2017 I never got around to drawing this myself, so I asked my friend Christina for help with this. She was glad to, and we got finally done at the beginning of the year.

 

Do enjoy, and keep an eye out for William’s stuff on the Nintendo Wii store!

Read more